Rohan Dalvi – Houdini Dessert
Cake Vellum Setup – Using vellum grains, glue and custom break attribute to break the cake with a spoon
蛋糕 Vellum 设置 – 运用 Vellum 颗粒系统、粘合约束与自定义断裂属性,实现勺子击碎蛋糕的动力学效果Cake mesh – Building the cake mesh using the grains and the constraint geometry. Also adding details to the cake using Volume VOP
蛋糕模型构建 – 基于颗粒与约束几何体搭建蛋糕网格结构,并通过 Volume VOP 节点为蛋糕模型增添细节层次Chocolate sim – Adding chocolate inside the cake using FLIP fluids
巧克力模拟 – 使用 FLIP 流体在蛋糕内部添加巧克力Chocolate mesh and bubbles – Building the chocolate mesh and adding some bubbles using a pop vop and custom velocity volumes
巧克力网格与气泡 – 通过 POP VOP 和自定义速度场构建巧克力网格并添加气泡效果Spoon setup – Getting chocolate to stick to the spoon using a SOP solver
勺子设置 – 运用 SOP 解算器实现巧克力附着于勺子的效果Berry – Modeling a simple berry using vellum cloth
浆果建模 – 使用 Vellum 布料系统创建简易浆果模型Sugar – Adding sugar on top of the cake using the existing vellum grains
糖霜——利用现有的 Vellum 粒子在蛋糕顶部添加糖霜Table Cloth – Making a simple table cloth using vellum brush
桌布——使用 Vellum 笔刷制作简易桌布Dessert Texture Shapes – Making some dessert shapes in COPs to make textures for the table cloth and plate
甜点纹理造型——在 COPs 中制作甜点造型,为桌布和盘子创建纹理Dessert Textures final – Building the final textures for the table cloth and plate in COPs
甜点纹理最终版——在 COPs 中为桌布和盘子构建最终纹理Solaris setup – Importing the scene into Solaris and setting up basic lights
Solaris 设置 – 将场景导入 Solaris 并设置基础灯光Shader setup – Making all the shaders for the scene.
着色器设置 – 为场景制作所有着色器Final touches – Adding more lights to finalize the scene and adding some camera effects
最终润色 – 添加更多灯光以完善场景,并加入部分镜头特效Rendering animation – Rendering the animation and correcting any issues we might get in the rendered animation
动画渲染 – 渲染动画并修正渲染过程中可能出现的问题Correction – Making a minor correction to the cake mesh to prevent flickering in the render.
修正 – 对蛋糕网格进行细微调整,以防止渲染中出现闪烁。










