houdini 20.5 中甜点的制作

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阿三哥的houdini 20.5全流程教程

houdini 20.5 中甜点的制作

Rohan Dalvi – Houdini Dessert

  1. Cake Vellum Setup – Using vellum grains, glue and custom break attribute to break the cake with a spoon
    蛋糕 Vellum 设置 – 运用 Vellum 颗粒系统、粘合约束与自定义断裂属性,实现勺子击碎蛋糕的动力学效果

  2. Cake mesh – Building the cake mesh using the grains and the constraint geometry. Also adding details to the cake using Volume VOP
    蛋糕模型构建 – 基于颗粒与约束几何体搭建蛋糕网格结构,并通过 Volume VOP 节点为蛋糕模型增添细节层次

  3. Chocolate sim – Adding chocolate inside the cake using FLIP fluids
    巧克力模拟 – 使用 FLIP 流体在蛋糕内部添加巧克力

  4. Chocolate mesh and bubbles – Building the chocolate mesh and adding some bubbles using a pop vop and custom velocity volumes
    巧克力网格与气泡 – 通过 POP VOP 和自定义速度场构建巧克力网格并添加气泡效果

  5. Spoon setup – Getting chocolate to stick to the spoon using a SOP solver
    勺子设置 – 运用 SOP 解算器实现巧克力附着于勺子的效果

  6. Berry – Modeling a simple berry using vellum cloth
    浆果建模 – 使用 Vellum 布料系统创建简易浆果模型

  7. Sugar – Adding sugar on top of the cake using the existing vellum grains
    糖霜——利用现有的 Vellum 粒子在蛋糕顶部添加糖霜

  8. Table Cloth – Making a simple table cloth using vellum brush
    桌布——使用 Vellum 笔刷制作简易桌布

  9. Dessert Texture Shapes – Making some dessert shapes in COPs to make textures for the table cloth and plate
    甜点纹理造型——在 COPs 中制作甜点造型,为桌布和盘子创建纹理

  10. Dessert Textures final – Building the final textures for the table cloth and plate in COPs
    甜点纹理最终版——在 COPs 中为桌布和盘子构建最终纹理

  11. Solaris setup – Importing the scene into Solaris and setting up basic lights
    Solaris 设置 – 将场景导入 Solaris 并设置基础灯光

  12. Shader setup – Making all the shaders for the scene.
    着色器设置 – 为场景制作所有着色器

  13. Final touches – Adding more lights to finalize the scene and adding some camera effects
    最终润色 – 添加更多灯光以完善场景,并加入部分镜头特效

  14. Rendering animation – Rendering the animation and correcting any issues we might get in the rendered animation
    动画渲染 – 渲染动画并修正渲染过程中可能出现的问题

  15. Correction – Making a minor correction to the cake mesh to prevent flickering in the render.
    修正 – 对蛋糕网格进行细微调整,以防止渲染中出现闪烁。

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